Garry's Mod's materials, matched
Converting Garry's Mod's models, textures and materials into Evil Engine's own formats, and checking the result against what Garry's Mod itself loads.
Once a game mounts, its content has to turn into Evil Engine content. Nothing past the converter is allowed to know which game a model or material came from.
The numbers
- All 4,721 Garry’s Mod models on my machine convert into the engine’s model format, which is glTF’s
.glb - All 15,387 VTF textures convert into KTX2, cube maps and animated frames included
- All 8,254 VMT materials convert into the engine’s TOML material format, and Garry’s Mod’s own dump of every material it loads agrees on every value for the 8,157 materials both sides have



Why check against the game
Behaviour is the spec. The converter is written from what Garry’s Mod actually does, and Garry’s Mod itself is the oracle it gets checked against, so whenever the two disagree the game wins.

