---
title: "Games"
description: "Every game Evil Engine supports first party for passthrough modding, with a ticket each saying how far it really gets: mounting your own copy, converting its content, and using it in game."
url: "https://evil-engine.com/games"
site: "Evil Engine"
about: "Evil Engine, the passthrough modding engine"
---

# Games

Every game Evil Engine supports, 25 so far, one ticket each. Each ticket runs the same eleven checks, from finding your copy to visiting its maps. A check only counts once it's worked on a real copy.

- Done
- Partial
- To do
- N/A

## Source

Reads VPK and GMA archives, MDL models, VTF textures and VMT materials.

- [**Garry's Mod** Converts Mounts from your own install with its addons and Workshop items. Models, materials and maps convert, and its maps load for you to fly around. No sounds or spawn menu yet. Mounting 3/4Converting 2/4In game 1/3](https://evil-engine.com/games/gmod)
- [**Portal** Mounts Mounts from your own install with Half-Life 2's content it shares. Nothing converts or shows on screen yet. Mounting 4/4Converting 0/4In game 0/3](https://evil-engine.com/games/portal)
- [**Half-Life 2** Mounts Mounts from your own install, from the same folder as the episodes and Lost Coast. Nothing converts or shows on screen yet. Mounting 4/4Converting 0/4In game 0/3](https://evil-engine.com/games/hl2)
- [**Half-Life 2: Episode One** Mounts Mounts from your Half-Life 2 install, over the Half-Life 2 content it builds on. Nothing converts or shows on screen yet. Mounting 4/4Converting 0/4In game 0/3](https://evil-engine.com/games/episodic)
- [**Half-Life 2: Episode Two** Mounts Mounts from your Half-Life 2 install, over Episode One and Half-Life 2's content it builds on. Nothing converts or shows on screen yet. Mounting 4/4Converting 0/4In game 0/3](https://evil-engine.com/games/ep2)
- [**Half-Life 2: Lost Coast** Mounts Mounts from your Half-Life 2 install, over the Half-Life 2 content it builds on. Nothing converts or shows on screen yet. Mounting 4/4Converting 0/4In game 0/3](https://evil-engine.com/games/lostcoast)
- [**Portal 2** Mounts Mounts from your own install, both DLC and the 2026 update included. Nothing converts or shows on screen yet. Mounting 4/4Converting 0/4In game 0/3](https://evil-engine.com/games/portal2)
- [**Left 4 Dead 2** Mounts Mounts from your own install, every DLC campaign and the updates included. Nothing converts or shows on screen yet. Mounting 4/4Converting 0/4In game 0/3](https://evil-engine.com/games/left4dead2)

## Unity

Reads UnityFS bundles, Addressables catalogs and serialized files.

- [**Kerbal Space Program** Mounts Mounts from your own install, with GameData and Workshop craft laid out the way KSP loads them. Nothing converts or shows on screen yet. Mounting 4/4Converting 0/4In game 0/3](https://evil-engine.com/games/ksp)
- [**Subnautica** Mounts Mounts from your own install through the game's own index of its content. Nothing converts or shows on screen yet. Mounting 3/4Converting 0/4In game 0/3](https://evil-engine.com/games/subnautica)
- [**Slime Rancher** Mounts Mounts from your own install, reading Unity's own files with no index to go on. Nothing converts or shows on screen yet. Mounting 3/4Converting 0/4In game 0/3](https://evil-engine.com/games/slime-rancher)
- [**Lethal Company** Mounts Mounts from your own install, with the game's items, ship and moons as separate parts. Nothing converts or shows on screen yet. Mounting 3/4Converting 0/4In game 0/3](https://evil-engine.com/games/lethal-company)
- [**Schedule I** Mounts Mounts from your own install, with its items, the town and the tutorial as separate parts. Nothing converts or shows on screen yet. Mounting 3/4Converting 0/4In game 0/3](https://evil-engine.com/games/schedule-i)
- [**BattleBit Remastered** Mounts Mounts from your own install, with its gear and each of its 35 maps as separate parts. Nothing converts or shows on screen yet. Mounting 3/4Converting 0/4In game 0/3](https://evil-engine.com/games/battlebit)

## EA Pegasus

Reads BIG archives and Attrib vaults.

- [**Skate 3 (PS3)** Mounts Mounts straight from your own PS3 disc image. The readers for its formats are being rebuilt, so nothing converts or shows on screen yet. Mounting 2/3Converting 0/4In game 0/3](https://evil-engine.com/games/skate3)

## HPL2

Reads loose resource folders searched by name with the engine's own folder match, XML maps, entities and materials.

- [**Amnesia: The Dark Descent** Mounts Mounts from your own install, with Justine alongside it as a game of its own. Nothing converts or shows on screen yet. Mounting 3/4Converting 0/4In game 0/3](https://evil-engine.com/games/amnesia-dark-descent)

## HPL3

Reads loose resource folders, XML maps, entities and materials, and entry.hpc mods.

- [**Amnesia: The Bunker** Mounts All 11 maps load from the Singleplayer menu with the game's own models and textures, lit by flat ambient light for now. No sounds or spawn menu yet. Mounting 3/4Converting 2/4In game 1/3](https://evil-engine.com/games/amnesia-bunker)

## Phoenix

Reads loose Data folders under the game's own core mods, baked DDS and model caches, and XML read the way TinyXML reads it.

- [**Overgrowth** Mounts Mounts from your own install with the game's built-in campaigns laid over it. Each level's sky converts, but the levels themselves don't yet, and nothing shows on screen. Mounting 3/4Converting 0/4In game 0/3](https://evil-engine.com/games/overgrowth)

## BeamNG

Reads ZIP archives laid over the game's own folder, .link redirects, textures named as PNG and shipped as DDS, and jbeam vehicles whose meshes and materials are found by name.

- [**BeamNG.drive** Mounts Mounts from your own install, reading straight out of its content archives, with your mods on top. Nothing converts or shows on screen yet. Mounting 4/4Converting 0/4In game 0/3](https://evil-engine.com/games/beamng)

## Quake

Reads PAK archives, each laid at the game folder it belongs to.

- [**Quake** Mounts Both editions mount from one install, and all 244 of their maps load from the Singleplayer menu in each edition's own look. Models and sounds don't convert yet. Mounting 3/4Converting 1/4In game 2/3](https://evil-engine.com/games/quake)

## GoldSrc

Reads game folders in the order the engine searches them, the HD and addon folders the player's settings turn on, and PAK archives under each folder's loose files.

- [**Half-Life** Mounts Mounts from your own install in the order the engine searches it, HD models included. Nothing converts or shows on screen yet. Mounting 3/4Converting 0/4In game 0/3](https://evil-engine.com/games/half-life)

## Blitz3D

Reads loose files found by path, RMesh rooms that name what they draw, and mods whose INI tables merge into the game's.

- [**SCP – Containment Breach** Mounts Mounts from your own install with the mods you've turned on in its Mods menu, and every room fingerprinted on its own. Nothing converts or shows on screen yet. Mounting 4/4Converting 0/4In game 0/3](https://evil-engine.com/games/scp-containment-breach)

## Unreal Engine

Reads paks and IoStore containers, every file named without unpacking a byte, the record of what each package loads, and Unreal Engine 3 packages.

- [**Satisfactory** Mounts Mounts from your own install, with every file in its Unreal archives readable and nothing unpacked to disk. Nothing converts or shows on screen yet. Mounting 4/4Converting 0/4In game 0/3](https://evil-engine.com/games/satisfactory)
- [**Rocket League** Mounts Mounts from your own install, but nearly all of its content is encrypted, so only its sounds are usable for now. Nothing converts or shows on screen yet. Mounting 2/4Converting 0/4In game 0/3](https://evil-engine.com/games/rocket-league)

## Maxis

Reads DBPF packages, every resource found by its type, group and instance, laid in the priorities the game's own configs give, with updates deleting what they take away.

- [**The Sims 4** Mounts Mounts the base game and its installed pack from your own install, every resource readable. Your Mods folder isn't read yet, and nothing converts or shows on screen. Mounting 3/4Converting 0/4In game 0/3](https://evil-engine.com/games/the-sims-4)

## About Evil Engine

Evil Engine is a **passthrough modding** engine by Pushbar Interactive. Modding through the games you already own instead of around them: the content comes from each player's own copy and is never extracted, ported or redistributed. The term took off in September 2026 with mods that run two games at once and wire them together by hand, one pair at a time. Evil Engine comes from that lineage and makes the process repeatable: it learns each engine once, maps each game onto shared vocabularies once, and gives mods one API, so every mounted game works with every other. More: https://evil-engine.com/passthrough-modding

- Every page, for agents: https://evil-engine.com/llms.txt
- Wishlist on Steam: https://store.steampowered.com/app/3731310/Evil_Engine
