---
title: "Lethal Company support"
description: "How far Evil Engine's passthrough modding support for Lethal Company gets today. Mounts from your own install, with the game's items, ship and moons as separate parts. Nothing converts or shows on screen yet."
url: "https://evil-engine.com/games/lethal-company"
modified: "2026-11-01T19:00:00.000Z"
site: "Evil Engine"
about: "Evil Engine, the passthrough modding engine"
---

[← All games](https://evil-engine.com/games) 

Mounts Unity 

# Lethal Company

Mounts from your own install, with the game's items, ship and moons as separate parts. Nothing converts or shows on screen yet.

- **Ticket**: #012
- **Checked on**: Steam, Windows build under Proton
- **Last checked**: November 1, 2026
- **Files**: 296
- **Mount**: `lethal-company/pc/81`

## Mounting

3 of 4 done

- Done  

**Finds your copy**  
Picks up the install on its own, from Steam or wherever it lives.
- Done  

**Reads every file**  
Every file reads straight from your copy, in the order the game itself looks them up.
- Done  

**Matches players' copies**  
Your copy is fingerprinted from its own files, so a server can check everyone's match without sending any game content.
- To do  

**Brings its mods**  
BepInEx and Thunderstore mods wait on a look at a modded copy.

## Converting

0 of 4 done

- To do  

**Models**  
Its models turn into Evil Engine models.
- To do  

**Textures and materials**  
Its textures and materials turn into Evil Engine's own.
- To do  

**Maps**  
Its levels turn into Evil Engine maps.
- To do  

**Sounds**  
Its sounds turn into Evil Engine sounds.

## In game

0 of 3 done

- To do  

**Shows on screen**  
Converted content actually draws in Evil Engine.
- To do  

**In the spawn menu**  
Its props and models land in your spawn menu, no Plugin needed.
- To do  

**Maps you can visit**  
Pick one of its maps from the menu and fly around inside it.

## Where it stands

Evil Engine finds Lethal Company on its own and reads its 296 files as one layer, in about half a second. Unity’s own version field was never filled in, so the version, 81, is read from the game’s own data instead, without running any of its code.

Your copy is fingerprinted in parts a server would ask for: everything you can spawn, the ship with its interiors, and one for each of the twelve moons with the ship under it. All 77 files in them matched Steam’s own checksums.

## Known issues

- Mods aren’t read yet. Nobody has looked at a copy with BepInEx in it.

## Next up

- Looking at a modded copy, with BepInEx and Thunderstore mods.
- Reading the items, the ship, the interiors and the moons, so they can convert.

## About Evil Engine

Evil Engine is a **passthrough modding** engine by Pushbar Interactive. Modding through the games you already own instead of around them: the content comes from each player's own copy and is never extracted, ported or redistributed. The term took off in September 2026 with mods that run two games at once and wire them together by hand, one pair at a time. Evil Engine comes from that lineage and makes the process repeatable: it learns each engine once, maps each game onto shared vocabularies once, and gives mods one API, so every mounted game works with every other. More: https://evil-engine.com/passthrough-modding

- Every page, for agents: https://evil-engine.com/llms.txt
- Wishlist on Steam: https://store.steampowered.com/app/3731310/Evil_Engine
