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Mounts GoldSrc

Half-Life

Mounts from your own install in the order the engine searches it, HD models included. Nothing converts or shows on screen yet.

Ticket
#021
Checked on
Steam, Linux
Last checked
November 1, 2026
Files
4,354
Mount
half-life/pc/10211

Mounting

3 of 4 done
  • Done

    Finds your copy

    Picks up the install on its own, from Steam or wherever it lives.

  • Done

    Reads every file

    Every file reads straight from your copy, in the order the game itself looks them up.

  • Done

    Matches players' copies

    Your copy is fingerprinted from its own files, so a server can check everyone's match without sending any game content.

  • Partial

    Brings its mods

    The addon and HD folders mount when your settings turn them on, addons checked on test installs only. Mod folders are noted, not mounted.

Converting

0 of 4 done
  • To do

    Models

    Half-Life's formats are older than Source's and need converters of their own.

  • To do

    Textures and materials

    Its textures and materials turn into Evil Engine's own.

  • To do

    Maps

    Its levels turn into Evil Engine maps.

  • To do

    Sounds

    Its sounds turn into Evil Engine sounds.

In game

0 of 3 done
  • To do

    Shows on screen

    Converted content actually draws in Evil Engine.

  • To do

    In the spawn menu

    Its props and models land in your spawn menu, no Plugin needed.

  • To do

    Maps you can visit

    Pick one of its maps from the menu and fly around inside it.

Where it stands

Evil Engine finds Half-Life on its own and lays it out in the order the engine searches it: the addon and HD folders over valve when your settings turn them on, then platform underneath. With HD models off, as they are on the checked copy, that’s 4,354 files. The build number comes from the engine itself, the same one it prints when it starts.

Your copy is fingerprinted as two parts, valve and valve_hd, so a server running Half-Life’s maps only asks for valve. HD models count as a part of their own whether they’re on or off, so turning them on doesn’t change whether your copy matches. Every file in both matched Steam’s own checksums.

Known issues

  • On a Windows copy the HD and addon settings live in the registry, which isn’t read, so both count as off. The -addons and -nohdmodels launch options aren’t read either.
  • Language and low-violence folders follow the engine’s rules but haven’t been checked on a copy that has them.
  • Other games Steam installs into the same folder, and mod folders with their own liblist.gam, are noted and left out for now.

Next up

  • Converters for Half-Life’s own maps, textures, models and sprites, and its spawn list.
  • Opposing Force, Blue Shift, Counter-Strike and the other games that share the folder, each once it mounts the way the engine searches it.
  • Checking the language and low-violence folders on a copy that has them.