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Engines

12 engines and 25 titles so far, checked as of .

How far a game gets

  1. Stage: Mounts

    Every file reads straight from your own copy.

  2. Stage: Converts

    Its content becomes Evil Engine content.

  3. Stage: Plays

    Its stuff spawns and runs in game.

At a glance

How many of each engine's checked titles reach each stage
EngineTitlesMountsConvertsPlays
Source8810
Unity6600
EA Pegasus1100
HPL21100
HPL31100
Phoenix1100
BeamNG1100
Quake1100
GoldSrc1100
Blitz3D1100
Unreal Engine2200
Maxis1100

Every engine

EA Pegasus

Furthest stage: Mounts

Reads BIG archives and Attrib vaults.

Checked against 1 title

HPL2

Furthest stage: Mounts

Reads loose resource folders searched by name with the engine's own folder match, XML maps, entities and materials.

Checked against 1 title

HPL3

Furthest stage: Mounts

Reads loose resource folders, XML maps, entities and materials, and entry.hpc mods.

Checked against 1 title

Phoenix

Furthest stage: Mounts

Reads loose Data folders under the game's own core mods, baked DDS and model caches, and XML read the way TinyXML reads it.

Checked against 1 title

BeamNG

Furthest stage: Mounts

Reads ZIP archives laid over the game's own folder, .link redirects, textures named as PNG and shipped as DDS, and jbeam vehicles whose meshes and materials are found by name.

Checked against 1 title

Quake

Furthest stage: Mounts

Reads PAK archives, each laid at the game folder it belongs to.

Checked against 1 title

  • Quake Stage: Mounts

GoldSrc

Furthest stage: Mounts

Reads game folders in the order the engine searches them, the HD and addon folders the player's settings turn on, and PAK archives under each folder's loose files.

Checked against 1 title

Blitz3D

Furthest stage: Mounts

Reads loose files found by path, RMesh rooms that name what they draw, and mods whose INI tables merge into the game's.

Checked against 1 title

Unreal Engine

Furthest stage: Mounts

Reads paks and IoStore containers, every file named without unpacking a byte, the record of what each package loads, and Unreal Engine 3 packages.

Checked against 2 titles

Maxis

Furthest stage: Mounts

Reads DBPF packages, every resource found by its type, group and instance, laid in the priorities the game's own configs give, with updates deleting what they take away.

Checked against 1 title