Source
Furthest stage: Converts Reads VPK and GMA archives, MDL models, VTF textures and VMT materials.
Unity
Furthest stage: Mounts Reads UnityFS bundles, Addressables catalogs and serialized files.
EA Pegasus
Furthest stage: Mounts Reads BIG archives and Attrib vaults.
HPL2
Furthest stage: Mounts Reads loose resource folders searched by name with the engine's own folder match, XML maps, entities and materials.
HPL3
Furthest stage: Mounts Reads loose resource folders, XML maps, entities and materials, and entry.hpc mods.
Phoenix
Furthest stage: Mounts Reads loose Data folders under the game's own core mods, baked DDS and model caches, and XML read the way TinyXML reads it.
BeamNG
Furthest stage: Mounts Reads ZIP archives laid over the game's own folder, .link redirects, textures named as PNG and shipped as DDS, and jbeam vehicles whose meshes and materials are found by name.
Quake
Furthest stage: Mounts Reads PAK archives, each laid at the game folder it belongs to.
Checked against 1
title
- Quake Stage: Mounts Mounts
GoldSrc
Furthest stage: Mounts Reads game folders in the order the engine searches them, the HD and addon folders the player's settings turn on, and PAK archives under each folder's loose files.
Blitz3D
Furthest stage: Mounts Reads loose files found by path, RMesh rooms that name what they draw, and mods whose INI tables merge into the game's.
Unreal Engine
Furthest stage: Mounts Reads paks and IoStore containers, every file named without unpacking a byte, the record of what each package loads, and Unreal Engine 3 packages.
Maxis
Furthest stage: Mounts Reads DBPF packages, every resource found by its type, group and instance, laid in the priorities the game's own configs give, with updates deleting what they take away.