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Rocket League

Mounts from your own install, but nearly all of its content is encrypted, so only its sounds are usable for now. Nothing converts or shows on screen yet.

Ticket
#024
Checked on
Steam, Linux (the 2020 build)
Last checked
November 1, 2026
Files
5,982
Mount
rocket-league/pc/f836855e42edc5d1643960ba9066f4fd

Mounting

2 of 4 done
  • Done

    Finds your copy

    Picks up the install on its own, from Steam or wherever it lives.

  • Partial

    Reads every file

    Every file mounts, but 5,409 of its 5,412 packages, its config and some of its music are encrypted and stay closed.

  • Done

    Matches players' copies

    Its sounds only, since nothing encrypted goes into a part.

  • To do

    Brings its mods

    Workshop maps, once one is subscribed.

Converting

0 of 4 done
  • To do

    Models

    Its models turn into Evil Engine models.

  • To do

    Textures and materials

    Its textures and materials turn into Evil Engine's own.

  • To do

    Maps

    Its levels turn into Evil Engine maps.

  • To do

    Sounds

    Its sounds turn into Evil Engine sounds.

In game

0 of 3 done
  • To do

    Shows on screen

    Converted content actually draws in Evil Engine.

  • To do

    In the spawn menu

    Its props and models land in your spawn menu, no Plugin needed.

  • To do

    Maps you can visit

    Pick one of its maps from the menu and fly around inside it.

Where it stands

This was checked against Steam’s Linux build, which hasn’t been updated since April 2020 and hasn’t been launched on the checked copy. Evil Engine finds it on its own and mounts all 5,982 of its files, every one matching Steam’s own checksums.

Almost all of the game’s content is encrypted by its developer: 5,409 of its 5,412 packages, its config and some of its music. Those are noted on the mount and left out of every part, so a server never asks for something that can’t be read. That leaves one part, audio, the game’s 486 sound banks and media.

Known issues

  • Only the frozen 2020 Linux build has been checked. The Windows, macOS and Epic copies haven’t been looked at yet.
  • What the game writes when it runs hasn’t been checked, since it hasn’t been launched on the checked copy.

Next up

  • A first launch, to check what the game writes and where.
  • Workshop maps, once one is subscribed. Players’ own maps aren’t encrypted.
  • Checking the Windows, macOS and Epic copies.