Games
Every game Evil Engine supports, 25 so far, one ticket each. Each ticket runs the same eleven checks, from finding your copy to visiting its maps. A check only counts once it's worked on a real copy.
- Done
- Partial
- To do
- N/A
Source
Reads VPK and GMA archives, MDL models, VTF textures and VMT materials.
Garry's Mod
ConvertsMounts from your own install with its addons and Workshop items. Models, materials and maps convert, and its maps load for you to fly around. No sounds or spawn menu yet.
- Mounting 3/4
- Converting 2/4
- In game 1/3
Portal
MountsMounts from your own install with Half-Life 2's content it shares. Nothing converts or shows on screen yet.
- Mounting 4/4
- Converting 0/4
- In game 0/3
Half-Life 2
MountsMounts from your own install, from the same folder as the episodes and Lost Coast. Nothing converts or shows on screen yet.
- Mounting 4/4
- Converting 0/4
- In game 0/3
Half-Life 2: Episode One
MountsMounts from your Half-Life 2 install, over the Half-Life 2 content it builds on. Nothing converts or shows on screen yet.
- Mounting 4/4
- Converting 0/4
- In game 0/3
Half-Life 2: Episode Two
MountsMounts from your Half-Life 2 install, over Episode One and Half-Life 2's content it builds on. Nothing converts or shows on screen yet.
- Mounting 4/4
- Converting 0/4
- In game 0/3
Half-Life 2: Lost Coast
MountsMounts from your Half-Life 2 install, over the Half-Life 2 content it builds on. Nothing converts or shows on screen yet.
- Mounting 4/4
- Converting 0/4
- In game 0/3
Portal 2
MountsMounts from your own install, both DLC and the 2026 update included. Nothing converts or shows on screen yet.
- Mounting 4/4
- Converting 0/4
- In game 0/3
Left 4 Dead 2
MountsMounts from your own install, every DLC campaign and the updates included. Nothing converts or shows on screen yet.
- Mounting 4/4
- Converting 0/4
- In game 0/3
Unity
Reads UnityFS bundles, Addressables catalogs and serialized files.
Kerbal Space Program
MountsMounts from your own install, with GameData and Workshop craft laid out the way KSP loads them. Nothing converts or shows on screen yet.
- Mounting 4/4
- Converting 0/4
- In game 0/3
Subnautica
MountsMounts from your own install through the game's own index of its content. Nothing converts or shows on screen yet.
- Mounting 3/4
- Converting 0/4
- In game 0/3
Slime Rancher
MountsMounts from your own install, reading Unity's own files with no index to go on. Nothing converts or shows on screen yet.
- Mounting 3/4
- Converting 0/4
- In game 0/3
Lethal Company
MountsMounts from your own install, with the game's items, ship and moons as separate parts. Nothing converts or shows on screen yet.
- Mounting 3/4
- Converting 0/4
- In game 0/3
Schedule I
MountsMounts from your own install, with its items, the town and the tutorial as separate parts. Nothing converts or shows on screen yet.
- Mounting 3/4
- Converting 0/4
- In game 0/3
BattleBit Remastered
MountsMounts from your own install, with its gear and each of its 35 maps as separate parts. Nothing converts or shows on screen yet.
- Mounting 3/4
- Converting 0/4
- In game 0/3
EA Pegasus
Reads BIG archives and Attrib vaults.
HPL2
Reads loose resource folders searched by name with the engine's own folder match, XML maps, entities and materials.
HPL3
Reads loose resource folders, XML maps, entities and materials, and entry.hpc mods.
Phoenix
Reads loose Data folders under the game's own core mods, baked DDS and model caches, and XML read the way TinyXML reads it.
BeamNG
Reads ZIP archives laid over the game's own folder, .link redirects, textures named as PNG and shipped as DDS, and jbeam vehicles whose meshes and materials are found by name.
Quake
Reads PAK archives, each laid at the game folder it belongs to.
GoldSrc
Reads game folders in the order the engine searches them, the HD and addon folders the player's settings turn on, and PAK archives under each folder's loose files.
Blitz3D
Reads loose files found by path, RMesh rooms that name what they draw, and mods whose INI tables merge into the game's.
Unreal Engine
Reads paks and IoStore containers, every file named without unpacking a byte, the record of what each package loads, and Unreal Engine 3 packages.
Satisfactory
MountsMounts from your own install, with every file in its Unreal archives readable and nothing unpacked to disk. Nothing converts or shows on screen yet.
- Mounting 4/4
- Converting 0/4
- In game 0/3
Rocket League
MountsMounts from your own install, but nearly all of its content is encrypted, so only its sounds are usable for now. Nothing converts or shows on screen yet.
- Mounting 2/4
- Converting 0/4
- In game 0/3
Maxis
Reads DBPF packages, every resource found by its type, group and instance, laid in the priorities the game's own configs give, with updates deleting what they take away.