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Mounts Unity

Schedule I

Mounts from your own install, with its items, the town and the tutorial as separate parts. Nothing converts or shows on screen yet.

Ticket
#013
Checked on
Steam, Windows build under Proton
Last checked
November 1, 2026
Files
109
Mount
schedule-i/pc/0.4.7f12

Mounting

3 of 4 done
  • Done

    Finds your copy

    Picks up the install on its own, from Steam or wherever it lives.

  • Done

    Reads every file

    Every file reads straight from your copy, in the order the game itself looks them up.

  • Done

    Matches players' copies

    Your copy is fingerprinted from its own files, so a server can check everyone's match without sending any game content.

  • To do

    Brings its mods

    A copy with MelonLoader or BepInEx is flagged as modded, but its mods aren't read yet.

Converting

0 of 4 done
  • To do

    Models

    Its models turn into Evil Engine models.

  • To do

    Textures and materials

    Its textures and materials turn into Evil Engine's own.

  • To do

    Maps

    Its levels turn into Evil Engine maps.

  • To do

    Sounds

    Its sounds turn into Evil Engine sounds.

In game

0 of 3 done
  • To do

    Shows on screen

    Converted content actually draws in Evil Engine.

  • To do

    In the spawn menu

    Its props and models land in your spawn menu, no Plugin needed.

  • To do

    Maps you can visit

    Pick one of its maps from the menu and fly around inside it.

Where it stands

Evil Engine finds Schedule I on its own and reads its 109 files as one layer, in under a second. Its code is compiled to native machine code, and nothing reads or runs it. The version, 0.4.7f12, comes from Unity’s settings, which the game keeps up to date.

Your copy is fingerprinted in three parts: everything you can spawn, the town as a new game starts it, and the tutorial. All 88 files in them matched Steam’s own checksums.

Known issues

  • Mods aren’t read yet, and nobody has looked at a modded copy.

Next up

  • Looking at a modded copy, with MelonLoader and mods from Thunderstore or Nexus.
  • Reading the item list, the town and the tutorial, so they can convert.