Where it stands
Evil Engine finds Schedule I on its own and reads its 109 files as one layer, in under a second. Its code is compiled to native machine code, and nothing reads or runs it. The version, 0.4.7f12, comes from Unity’s settings, which the game keeps up to date.
Your copy is fingerprinted in three parts: everything you can spawn, the town as a new game starts it, and the tutorial. All 88 files in them matched Steam’s own checksums.
Known issues
- Mods aren’t read yet, and nobody has looked at a modded copy.
Next up
- Looking at a modded copy, with MelonLoader and mods from Thunderstore or Nexus.
- Reading the item list, the town and the tutorial, so they can convert.