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Mounts EA Pegasus PS3

Skate 3

Mounts straight from your own PS3 disc image. The readers for its formats are being rebuilt, so nothing converts or shows on screen yet.

Ticket
#015
Checked on
PS3 disc
Last checked
November 1, 2026
Files
28,046
Mount
skate3/ps3/BLUS30464-01.00

Mounting

2 of 3 done
  • To do

    Finds your copy

    You point Evil Engine at your disc image or disc folder yourself. Nothing looks for it on its own yet.

  • Done

    Reads every file

    Read in place from the disc, nothing extracted. The game's update and DLC live on the console's drive and aren't read yet.

  • Done

    Matches players' copies

    Your copy is fingerprinted from its own files, so a server can check everyone's match without sending any game content.

  • N/A

    Brings its mods

    The game's own mod, addon or Workshop folders mount along with it.

Converting

0 of 4 done
  • To do

    Models

    Early research read the default skater and board whole. That reader is being rebuilt properly.

  • To do

    Textures and materials

    Its textures and materials turn into Evil Engine's own.

  • To do

    Maps

    Its levels turn into Evil Engine maps.

  • To do

    Sounds

    Its sounds turn into Evil Engine sounds.

In game

0 of 3 done
  • To do

    Shows on screen

    Converted content actually draws in Evil Engine.

  • To do

    In the spawn menu

    Its props and models land in your spawn menu, no Plugin needed.

  • To do

    Maps you can visit

    Pick one of its maps from the menu and fly around inside it.

Where it stands

Evil Engine reads Skate 3’s PS3 disc in place, from a disc image or a folder copy of the disc, with nothing extracted to your drive. It opens the 31 archives the game keeps its content in and lays them over the disc’s game folder, a little over 28,000 files in all.

Your copy is fingerprinted as 15 parts, named after what they hold: the skating itself, the controls, the skeleton, the characters, the park editor, and one for each of the ten worlds. That way a server can ask for just the skating and one world rather than the whole 7 GB disc. Every format the skating needs was worked out in earlier research and read across the whole disc without a failure, but those tools were throwaway. They’re being rebuilt into Evil Engine properly, starting with the game’s own database files where its tuning lives, and all 509 of those on the disc now read.

Known issues

  • Folder copies of the disc and still-encrypted images have only been tried on made-up test discs, since there’s no real one of either yet.
  • One music archive on the disc uses a different format and isn’t opened yet.
  • Only the PS3 disc mounts. The Xbox 360 disc is planned but not built.

Next up

  • The rest of the format readers, in the order the skating needs them: the state machines and flick patterns, then animations, models, and the worlds’ surfaces and rails.
  • Converting each of those into Evil Engine’s own formats as those formats are ready.