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Left 4 Dead 2

Mounts from your own install, every DLC campaign and the updates included. Nothing converts or shows on screen yet.

Ticket
#008
Checked on
Steam, Linux
Last checked
November 1, 2026
Files
99,279
Mount
left4dead2/pc/20260630.184405

Mounting

4 of 4 done
  • Done

    Finds your copy

    Picks up the install on its own, from Steam or wherever it lives.

  • Done

    Reads every file

    Every file reads straight from your copy, in the order the game itself looks them up.

  • Done

    Matches players' copies

    Your copy is fingerprinted from its own files, so a server can check everyone's match without sending any game content.

  • Done

    Brings its mods

    Add-ons in addons/ and addons/workshop/, with addonlist.txt turning them off. Checked on test installs, since the checked copy had none.

Converting

0 of 4 done
  • To do

    Models

    Source's model converter works for Garry's Mod. It isn't hooked up to Left 4 Dead 2 yet.

  • To do

    Textures and materials

    Waits on a table of Left 4 Dead 2's own shader settings.

  • To do

    Maps

    Its maps are a newer version than Source's map converter reads so far, the same as Portal 2's.

  • To do

    Sounds

    Its sounds turn into Evil Engine sounds.

In game

0 of 3 done
  • To do

    Shows on screen

    Converted content actually draws in Evil Engine.

  • To do

    In the spawn menu

    Its props and models land in your spawn menu, no Plugin needed.

  • To do

    Maps you can visit

    Pick one of its maps from the menu and fly around inside it.

Where it stands

Evil Engine finds Left 4 Dead 2 on its own and reads it in the order its own gameinfo.txt lists, archives before any loose files: your add-ons on top, then the update folder, the three DLC folders, the base game and its Half-Life 2 shaders, then the engine’s shared platform folder. That’s five archives over seven folders, a little over 99,000 files. Which update you have is read from the game’s own engine.

Your copy is fingerprinted as one part covering everything the game ships, and every file in it matched Steam’s own checksums. Every file in the mount reads back in full.

Known issues

  • The copy checked had never been launched, so what the game writes on its first run hasn’t been seen yet.
  • The order, and which add-on wins when two hold the same file, haven’t been checked against the game’s own path command yet.
  • Add-ons don’t show their titles yet.
  • Only the Linux copy in English has been looked at. Language folders of a non-English copy aren’t mounted yet.

Next up

  • Checking the search order and the add-on rules against the game’s own path command.
  • Add-ons as items, with their titles from each one’s addoninfo.txt.
  • A converter for its newer maps, shared with Portal 2, and Source’s other converters hooked up with a table from Left 4 Dead 2’s own shaders.